PA3 Resubmission - Web Server

Resubmission instructions

If you want to resubmit PA3, please read this section carefully. You need to pass all the tests in the original PA3, while also implementing an extra functionality and answering a new design question described below.

In addition to /chats, /post, /react, /reset requests, the chat server also listens for the following request:

/edit

/edit?id=<id>&message=<message>

Edits the message in the post with the given id (the ids are the #N at the beginning of posts) by replacing it with the new message. It must respond with the list of all chats (including the chat with the replaced message).

Limits and constraints:

  • If the id is not the ID of some existing chat, respond with some kind of error (HTTP code 400 or 500)
  • If a parameter ( id or message) is missing, respond with some kind of error (HTTP code 400 or 500)
  • If message is longer than 255 bytes, respond with some kind of error (HTTP code 400 or 500)

Updated DESIGN questions for the resubmission

We recommended representing chats and reactions as structs. Another option would be to just represent every chat as the string of text that gets printed (including the id number, timestamp, username, message, any reactions, etc). This representation would be a single char* per chat. Then, the list of all chats would be a char**. Adding a reaction would append a new reaction to the string for that chat.

  1. What is one good and one bad thing about this alternate design? For this part, consider only the original implementation without /edit.
  2. How would this char** design make it harder to add the /edit feature in your code?

Web Servers and HTTP

HTTP is one of the most common protocols for communicating across computers. At the systems programming level, this means using system calls (usually in C) to tell the operating system to send bytes over a network.

One nice feature of HTTP is that it is a primarily text-based protocol, which makes it more straightforward for humans to read and debug. It is also well-understood by web browsers and programs like curl, making it easy to test and connect to user-facing devices.

It's useful to get experience with the format of HTTP, and with using system calls in C to manipulate HTTP requests.

Task – Chat Server

In this programming assignment, you'll write a C program to implement a chat room (think a plain-text version of Slack or Discord).

It's best to complete the PA on ieng6, because it gives a consistent testing environment for the live server.

You can also use the client from Lab 5 to try out your server.

Your programs should compile and run with:

$ make chat-server
$ ./chat-server <optional port number>

The server should start with ./chat-server and print a single message:

$./chat-server
Server started on port PPPPP

If a port number was provided, it should use that port, otherwise it should print an open port that was selected.

It should continue running, listening for requests on that port, until shutdown with Ctrl-c. It can print any other logging messages or other output needed to the terminal.

The requests the chat server listens for are described in this section

/chats

A request to /chats responds with the plain text rendering of all the chats.

The rendered chat format is

[#N 20XX-MM-DD HH:MM]   <username>: <message>
                    (<rusername>)  <reaction>
                        ... [more reactions] ...
... [more chats] ...

Where:

  • #N is # followed by a number like #5 or #33, where the integer is the id of the chat (ids start at 1 and count up).
  • YYYY-mm-dd HH:MM is the timestamp of the chat (when it was sent).
    • YYYY is the year, like 2024
    • mm is the two-digit month, like 10 for October
    • dd is the two-digit day, like 31
    • HH is the two-digit hour in 24-hour format, like 14 for 2pm
    • MM is the two-digit minute, like 55
  • <username> is the username of the user who sent the chat
  • <message> is the text of the message the user entered
  • <rusername> is the name of a user who reacted to the message
  • <reaction> is a reaction to a message

In terms of alignment and spacing:

  • There should be at least one space between the number and the timestamp
  • There should be at least one space between the closing ] and the username
  • There should be no space right after the username in a chat, it should be immediately followed by a colon
  • There should be a single space after the colon before the message
  • There should be some space before the ( in a reaction, no space between the () and the username, and some space after the ) before the reaction message

You can put in whatever effort you like into lining things up nicely within these constraints, but these are the requirements.

So an example chats rendering might look like:

[#1 2024-10-06 09:01]         joe: hi aaron
[#2 2024-10-06 09:02]       aaron: sup
[#3 2024-10-06 09:04]         joe: working on the example chat for the PA
[#4 2024-10-06 09:06]       aaron: oh cool what should it say
[#5 2024-10-06 09:07]         joe: I dunno we could go pretty meta with it? I pushed an example go check it out. like a chat about the chat
[#6 2024-10-06 09:10]       aaron: eh kinda lame tbh
[#7 2024-10-06 09:11]         joe: whatever I already wrote it, going with it as-is
[#8 2024-10-06 09:12]       aaron: ok but make sure we don't look like jerks
[#9 2024-10-06 09:12]       aaron: or at least not me
                            (joe)  πŸ‘πŸ» 
[#10 2024-10-06 09:12]         joe: good talk

Here's another:

[#1 2024-10-24 13:01]        yash: hi all! react with πŸ‘πŸ» if you think the lab is good to go, or 😬 if you think it needs more testing
                          (aaron)  πŸ‘πŸ» 
                          (elena)  😬 
                         (arunan)  😬 
                          (janet)  😬 
                         (travis)  😬 
                            (joe)  🐿️
[#2 2024-10-24 13:02]        yash: OK we'll go with what joe said

/post

A post request looks like this:

/post?user=<username>&message=<message>

This creates a new chat with the given username and message string with a timestamp given by the time the request is received by the server. It must respond with the list of all chats (including the new one).

Limits and constraints:

  • If a parameter (username or message) is missing, respond with some kind of error (HTTP code 400 or 500)
  • If username is longer than 15 bytes, respond with some kind of error (HTTP code 400 or 500)
  • If message is longer than 255 bytes, respond with some kind of error (HTTP code 400 or 500)
  • If a post would make there be more than 100000 (one hundred thousand) chats, the server should respond with an error (HTTP code 404 or 500)

/react

/react?user=<username>&message=<reaction>&id=<id>

Creates a new reaction to a chat by the given username with the given message string, reacting to the post with the given id (the ids are the #N at the beginning of posts). It must respond with the list of all chats (including the new one).

Limits and constraints:

  • If the id is not the ID of some existing chat, respond with some kind of error (HTTP code 400 or 500).
  • If a parameter (username or message or id) is missing, respond with some kind of error (HTTP code 400 or 500)
  • If username is longer than 15 bytes, respond with some kind of error (HTTP code 400 or 500)
  • If message is longer than 15 bytes, respond with some kind of error (HTTP code 400 or 500) – reactions are intended to be short!
  • If a reaction would make a chat have more than 100 reactions, the server should respond with an error (HTTP code 404 or 500)

/reset

A /reset request resets the chat server to have no chats or reactions, starting from the empty initial state. Should respond with a successful HTTP response with an empty body.

It should be possible to /reset the room many times, and after resetting the memory usage of the program should be the same as in the empty initial state.

After a reset, it should be possible to immediately shut down the program and have valgrind report no memory leaks.

Design Questions (You do not need to answer these for the resubmission)

  1. How much working memory do 10 chats take in your program, in between processing requests (assume no one has reacted to them)? How about 100? 1000? We can call this part of the memory your program uses the chat storage. How much additional working memory is used when handling the /chats request in your code for 10, 100, and 1000 chats? Speculate on ways to lower either the chat storage or the memory used to process a request, or explain why your approach minimizes them.

  2. The PA writeup specifies many limits and constraints on the input (usernames, messages, ids, and so on). Choose one of these limits or constraints, and imagine removing it. What's something that would now work and might make a user happy because the limit is removed? What's a problem that could result from removing that limit? What impact would it have on your implementation to remove it (any new possibilities of errors, new cases to handle, etc)?

Implementation Guide

This page is the entire specification for the assignment; it's what you need to implement. You are free to make whatever choices you like in your code within these constraints. To help you on your way, we have an implementation guide:

Handin

  • Hand in your repository on Gradescope
  • Make sure make chat-server builds your server (that's the command we will run), and the server runs on a predictable port with, for example, ./chat-server 8000
  • Don't forget DESIGN.md and CREDITS.md